![]() This meant that the best-performing vehicles would have the highest repair costs, requiring players to excel in battle to maintain a positive balance. ![]() In the past, repair costs were primarily based on a vehicle's effective performance in battle. Our goal is to ensure that the average player at all ranks can maintain a positive or at least neutral SL balance, even without an active Premium account. This revision will lead to increased SL earnings across the board, with a particular focus on medium to high rank vehicles. Our goal is to increase the amount of SL earned per battle and reduce the SL cost required to repair destroyed vehicles. ![]() Therefore, we aim to implement a comprehensive revision of the SL economy into the game. Consequently, the capabilities of players to earn SL can no longer reliably meet their demands, which unfortunately we did not address promptly enough. Meanwhile, the number, variety, and ranks of vehicles have steadily increased, and numerous additional opportunities to spend SL have emerged. Indeed, the general rules for balancing SL earnings have not undergone significant alterations in recent years. We highly value your feedback and eagerly anticipate hearing your thoughts and insights in the comments of this post, on social media platforms, on the official forum and on other discussion areas that we read.Ĭhanges to the Silver Lion Economy Improving the Balance of Silver LionsĪ significant portion of the feedback we received was focused on the current balance of Silver Lions. We sincerely hope that you find these changes enjoyable and beneficial to your War Thunder experience. We will provide comprehensive information through dev blogs and articles to further explain the changes as they are being rolled out and ensure clarity where needed. All changes are scheduled to be implemented gradually throughout 2023, and each section will include the targeted implementation dates as currently planned. To provide clarity, we have categorised our planned changes into two primary areas: the balancing of Silver Lions earnings and expenditures, and the Research Points based progression system. This may lead to having to modify or revert some or all of those changes, if we realise that they are just not working in the live game. Please note, however, that we're in a stage of accelerated implementation: we had planned to introduce these changes gradually, but now, we've decided to radically expedite the process. You will undoubtedly observe that some of the proposed changes are quite significant, and we believe they have good chances to improve the experience for both free and premium players, while ensuring the economic viability of the game. ![]() The changes we're now planning to introduce are a direct result of these tests, trials and the analysis of our statistics data. We have conducted long-time tests on thousands of random players, by increasing their progression speeds with different ratios and analysing their long term engagement compared to baseline. These models have been crafted to suit a range of gaming preferences, while also considering the need for a fair monetization system that would allow us to continue improving and expanding War Thunder. To that end, we've been experimenting with various new economy models internally to strike the right balance between maintaining an engaging gameplay experience and ensuring the long-term viability of the game. ![]() Over the past several years, we have been working behind the scenes to improve the economic models for our game. These proposed changes are not arbitrary. Please be assured that during this time, we have been fully committed to meticulously analysing your feedback and our own data to devise a plan of action to improve the current state of the War Thunder economy. We understand that many of you were eager to receive concrete information regarding our plans and actions to address your concerns in a timely manner. First and foremost, we would like to express our gratitude for your patience during the past few weeks as we diligently worked on outlining the roadmap for the highly anticipated revision of the War Thunder economy. ![]()
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